local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 133003124
L1_1 = {}
L2_1 = {}
L2_1.config_id = 556
L2_1.monster_id = 21010201
L3_1 = {}
L3_1.x = 2264.98
L3_1.y = 259.714
L3_1.z = -1505.746
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 322.329
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 15
L2_1.drop_tag = "\228\184\152\228\184\152\228\186\186"
L2_1.disableWander = true
L2_1.area_id = 1
L3_1 = {}
L3_1.config_id = 557
L3_1.monster_id = 21010901
L4_1 = {}
L4_1.x = 2262.348
L4_1.y = 259.593
L4_1.z = -1505.062
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 340.978
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 15
L3_1.drop_tag = "\232\191\156\231\168\139\228\184\152\228\184\152\228\186\186"
L3_1.disableWander = true
L3_1.area_id = 1
L4_1 = {}
L4_1.config_id = 607
L4_1.monster_id = 21010201
L5_1 = {}
L5_1.x = 2264.733
L5_1.y = 258.987
L5_1.z = -1503.391
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 249.257
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 15
L4_1.drop_tag = "\228\184\152\228\184\152\228\186\186"
L4_1.disableWander = true
L4_1.area_id = 1
L5_1 = {}
L5_1.config_id = 712
L5_1.monster_id = 20010501
L6_1 = {}
L6_1.x = 2264.405
L6_1.y = 258.846
L6_1.z = -1502.771
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 0.0
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 10
L5_1.drop_tag = "\229\143\178\232\142\177\229\167\134"
L5_1.area_id = 1
L6_1 = {}
L6_1.config_id = 713
L6_1.monster_id = 20010501
L7_1 = {}
L7_1.x = 2269.76
L7_1.y = 259.169
L7_1.z = -1503.618
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 0.0
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 10
L6_1.drop_tag = "\229\143\178\232\142\177\229\167\134"
L6_1.area_id = 1
L7_1 = {}
L7_1.config_id = 714
L7_1.monster_id = 20010501
L8_1 = {}
L8_1.x = 2263.917
L8_1.y = 260.013
L8_1.z = -1506.53
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 10.751
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 10
L7_1.drop_tag = "\229\143\178\232\142\177\229\167\134"
L7_1.area_id = 1
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 148
L3_1 = RegionShape
L3_1 = L3_1.SPHERE
L2_1.shape = L3_1
L2_1.radius = 10.2
L3_1 = {}
L3_1.x = 2269.287
L3_1.y = 259.158
L3_1.z = -1503.745
L2_1.pos = L3_1
L2_1.area_id = 1
L1_1[1] = L2_1
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1000148
L2_1.name = "ENTER_REGION_148"
L3_1 = EventType
L3_1 = L3_1.EVENT_ENTER_REGION
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ENTER_REGION_148"
L2_1.action = "action_EVENT_ENTER_REGION_148"
L1_1[1] = L2_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = true
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 556
L5_1 = 557
L6_1 = 607
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L5_1 = 148
L4_1[1] = L5_1
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "ENTER_REGION_148"
L4_1[1] = L5_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
suites = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2, L5_2
  L2_2 = A1_2.param1
  if L2_2 ~= 148 then
    L2_2 = false
    return L2_2
  end
  L2_2 = ScriptLib
  L2_2 = L2_2.GetRegionEntityCount
  L3_2 = A0_2
  L4_2 = {}
  L5_2 = A1_2.source_eid
  L4_2.region_eid = L5_2
  L5_2 = EntityType
  L5_2 = L5_2.AVATAR
  L4_2.entity_type = L5_2
  L2_2 = L2_2(L3_2, L4_2)
  if L2_2 < 1 then
    L2_2 = false
    return L2_2
  end
  L2_2 = true
  return L2_2
end
condition_EVENT_ENTER_REGION_148 = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2
  L2_2 = ScriptLib
  L2_2 = L2_2.CreateMonster
  L3_2 = A0_2
  L4_2 = {}
  L4_2.config_id = 712
  L4_2.delay_time = 0
  L2_2 = L2_2(L3_2, L4_2)
  if 0 ~= L2_2 then
    L2_2 = ScriptLib
    L2_2 = L2_2.PrintContextLog
    L3_2 = A0_2
    L4_2 = "@@ LUA_WARNING : create_monster"
    L2_2(L3_2, L4_2)
    L2_2 = -1
    return L2_2
  end
  L2_2 = ScriptLib
  L2_2 = L2_2.CreateMonster
  L3_2 = A0_2
  L4_2 = {}
  L4_2.config_id = 713
  L4_2.delay_time = 0
  L2_2 = L2_2(L3_2, L4_2)
  if 0 ~= L2_2 then
    L2_2 = ScriptLib
    L2_2 = L2_2.PrintContextLog
    L3_2 = A0_2
    L4_2 = "@@ LUA_WARNING : create_monster"
    L2_2(L3_2, L4_2)
    L2_2 = -1
    return L2_2
  end
  L2_2 = ScriptLib
  L2_2 = L2_2.CreateMonster
  L3_2 = A0_2
  L4_2 = {}
  L4_2.config_id = 714
  L4_2.delay_time = 0
  L2_2 = L2_2(L3_2, L4_2)
  if 0 ~= L2_2 then
    L2_2 = ScriptLib
    L2_2 = L2_2.PrintContextLog
    L3_2 = A0_2
    L4_2 = "@@ LUA_WARNING : create_monster"
    L2_2(L3_2, L4_2)
    L2_2 = -1
    return L2_2
  end
  L2_2 = 0
  return L2_2
end
action_EVENT_ENTER_REGION_148 = L1_1
